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The Dreamcast version of the game, nevertheless, featured King and Shingo, while three additional characters from SVC Chaos: SNK vs. However, not all the characters from the previous games were featured, and series' regulars such as King and Shingo Yabuki were absent from the Neo Geo version for the first time since their first appearance. Omega Rugal returned as the final boss as well. #THE KING OF FIGHTERS 2002 UNLIMITED MATCH PS2 ISO SERIES#In addition to the recurring teams from the series including the original Japan Team, the game also featured a series of teams representing each of the previous game series from The King of Fighters '96 to The King of Fighters 2001. Instead, a 'Dream Match' was included featuring characters from all the previous games in the series. Just like King of Fighters '98, the game had no storyline since the NESTS story arc had already concluded in the previous game, The King of Fighters 2001. There are also MAX Super Special Moves, which are Super moves that could only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health. In this state, a Super Special Move could be used without consuming a Power Gauge stock. For example, on the first round, the player could stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.ĭuring MAX Activation, the player's offensive and defensive strength is increased for a short period and could cancel any attack into another player. The same case also applies to the 1-on-1 format, where the Power Gauge the player could stock up is also increased by one with each round loss. A single Power Gauge stock could be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. For example, the first member of the team could stock up to three Power Gauges, while the third member could stock up to five. The number of Power Gauges the player could stock up is increased by one with each member of the team. Like the previous games in the series, the Power Gauge was filled as the player attacked the opponent or performed Special Moves during a battle. The game also revamped the Power Gauge system into a format similar to the one used in King of Fighters '97. King of Fighters 2002 discarded the 4-on-4 'Striker Match' format used in the previous three games in the series and returned to the 3-on-3 Battle format originally used in the series up until KOF '98. #THE KING OF FIGHTERS 2002 UNLIMITED MATCH PS2 ISO ISO#The King Of Fighters 2002 Unlimited Match Ps2 Iso Ps1 ![]()
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